[RPS] Rock Planet Shotgun

After Action Report – 2014-07-28: Stranded and alone

We were on the way to or target, an isolated base on Hossin, with Bravo and Delta squad when our pilot lost control of the Galaxy. We started to go down and were instructed to bail, lest we’d die in the burning wreckage of our transport. Dropping down, I could see the Bravo and Delta gal go down as well, some distance from us. I had no idea what had hit us (and our pilot didn’t know when I asked him afterwards), but what had seemed like a routine mission had quickly turned into something else…

Down on the ground the squad gathered up and I did a headcount. All were present, so we hadn’t lost anyone. But we were stranded, in the middle of Smurf territory, with no support, no way of getting transports, and only a vague idea about where we were. I briefly wondered where Bravo and Delta had landed, but I wasn’t sure, and was forced to make the hard decision to let them fend for themselves. My priorities were to get my own squad back to base in one piece. The other squads had strong leaders, they’d get them back. And with that, I dismissed the other squads and set to the task at hand.

It was clear that we needed to keep a low profile, and use the land to navigate. We knew roughly from with direction we had come, so that wasn’t too much of a problem. But we didn’t know where we had friendly, or enemy forces, and any contacts were presumed to be hostile. So we headed out in a tight group, keeping low and using cover, while our infil and our light assault scouted wherever possible.

After a short while we spotted Gourney Dam, which was caused both relief and worry. Relief because we knew where we had crashed. Worry because we were way behind enemy lines. We doubled our efforts to keep hidden, but pressed on ahead. Hugging the base of the cliffs, taking the ways which were the least likely to be used by enemy armor. The tactic seemed to work, until we suddenly heard tanks fire ahead, and saw Reavers up in the air. It seemed we were getting close to the front. But we couldn’t go straight ahead, since that would take us through the Smurf forces. So we backtracked a bit, went through a quiet base and tried to make our way over a cliff.

One by one, we managed to get up to the crest of the cliff. Except for one soldier, Steve, who had hurt his leg. Despite his and our best efforts he just didn’t manage to get up the cliff. We spent as much time there as we could, doing whatever possible to help him. But after a while, Steve made the choice I should have made as leader. “Go ahead without me”, he said, “I’ll find another way. You’re just waiting time here.” I didn’t want to leave him behind, but he was right. We were running out of time. Any moment, a smurf tank could roll by and kill us all. Pain me though it did, the rest of us pressed on while Steve tried to find another way. His only connection to other VS his radio link to us. It couldn’t have been an easy decision to take, accepting to be left behind, and he has my respect for taking it.

The rest of us sped up to make up for lost time, and soon heard tanks firing again. But this time on our left, instead of in front of us. We had reached the front. And not just that, we had reached it in a point where there were no enemy forces! We knew that a lib of smurf plane might show up any minute, so we went even faster. Crossing a road, a svamp, a small forest… And then, we saw a base. A base with VS flags on it. I could feel the whole squad relax. We were not safe, the front was less than a click away, but we were on the right side of it at least.

We hastened by the base, towards the warpgate, we Steve suddenly started describing features in the landscape that we had passed but minutes ago. We started to look around frantically, telling him to give us more details. We even shot flares up into the air to give him something to navigate towards. First he couldn’t hear the flares. But then, he could. Then he saw them. And at last, we saw each other. The squad was full again. At last. And I’m not ashamed to tell you all that while the rest of the squads hugged and hooted, I had a big grin on my face while my worries about loosing one of my soldiers melted away. I welcomed him back, basked in the warm thought that none of my soldiers had died today, and we kept on going towards the warpgate.

Now, the atmosphere was relaxed, and everyone was joking. Already talking about our march here and cementing the memories. As we finally saw the dome of the warpgate we started to get reports from Bravo and Delta as well. They had lost some people, a damn shame, but most of them were on the way back as well. And as everyone in the squad had made it to the center of the warpgate and we reported back in to command, I could barely hear the replies because of the chanting of our battle motto. 

“Charlie squad, best squad.”

Ser Hoc, 
Charlie Squad lead, 
Hossin expedition

Community Clash and PS2 Pickup Server Smash


The final round of the first bracket of the Community Clash is tomorrow. Our team from Rock, Planet, Shotgun [RPS] will be playing against Jesters [JEST] to compete for a position in the semi-final against INI Elite [INI].

CCEU: Watch us live:
Tune in at the link below at 21:00 CET / 20:00 GMT.

PS2.Pickup Server Smash

Every Saturday there are ‘pcikup’ games on the PS2 test server organised by the PS2.Pickup lot. As part of this they are running a season of ‘server clashes’ where all-star teams from each server compete against one another. Between [RPS] and [RTRS] we have a squad competing for the glory of the Miller server. We will be competing on the following dates:

  • Miller [vs] Ceres- 29th March
  • Waterson [vs] Miller – 12th April
  • Miller [vs] Mattherson -10th May
  • Miller [vs] Cobalt – 31st May

For more details, check out this thread on the forums.

Planetside 2 Birthday Events on Miller

The Rock Planet Shotgun outfit has existed in some form for over a year now; our birthday is sometime in August. To celebrate this a bunch of us met-up in Manchester. You can catch up on that on the forums, where there’s also arrangements to meet at the next Rezzed event in March.

This week, as you may know, it is one year since the release of Planetside 2. It is also the birthday of many of our allied outfits in The Vanu Accord. In celebration of this, various events are being arranged on Saturday.

Below is a summary of events around Planetside 2’s brithday on the Miller server (all times GMT):

Outfit Birthday Celebrations

So, the Outfit is one year old erm, sometime this year. We’re not quite sure which day to call it – the day the in game outfit was created, the day the beta outfit was made, the day people started talking about an outfit, whatevs.

So we’re planning of having a party to celebrate this (and RTRS) somewhere in the UK. And we’re gathering people info on dates that could work for people, as well as an idea of how many are interested on this “doodle” here.

[RPS] at Rezzed

A bunch of us met up at Rezzed (the PC and indie game show) this weekend. Despite being confronted with dozens of games we hadn’t ever played we nevertheless ended up playing yet more Planetside 2 for an hour during a mini-Call-to-Arms that took place on Sunday. Thank you to everyone who joined us on Mumble for the event.

Below is a photo of the Vanu who made it to Rezzed:

RPS at Rezzed

Members of RPS meet at the Planetside 2 stall during Rezzed

Shout out too for Bastiat from RTRS who was at Rezzed but is not pictured.

We were filmed during the mini-Call-to-Arms and Dewisant and myself were interviewed. The video below is the result:

Thanks again to everyone who turned up, to everyone who joined us in game to support us and, of course, to the PS2 guys for inviting us to put the event on. It was great fun.